SolarSim
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light_component.hpp
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1#pragma once
2
3#include <string>
4#include <glm/vec3.hpp>
5
6namespace solarsim {
14 std::string meshID;
15
17 std::string shaderID;
18
20 glm::vec3 color = glm::vec3(1.0f);
21
23 float radius = 1000.0f;
24 };
25}
Definition engine.cpp:23
Defines light source properties for scene illumination.
Definition light_component.hpp:12
std::string shaderID
Definition light_component.hpp:17
float radius
Definition light_component.hpp:23
glm::vec3 color
Definition light_component.hpp:20
std::string meshID
Definition light_component.hpp:14