20 glm::vec3
color = glm::vec3(1.0f);
Defines light source properties for scene illumination.
Definition light_component.hpp:12
std::string shaderID
Definition light_component.hpp:17
float radius
Definition light_component.hpp:23
glm::vec3 color
Definition light_component.hpp:20
std::string meshID
Definition light_component.hpp:14