17 glm::vec3
albedo = glm::vec3(1.0f, 1.0f, 1.0f);
Defines surface appearance properties for rendering.
Definition material.hpp:13
float metallic
Definition material.hpp:19
std::string shaderID
Definition material.hpp:15
float roughness
Definition material.hpp:21
glm::vec3 albedo
Definition material.hpp:17