SolarSim
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solarsim::Renderer::LightData Struct Reference

#include <renderer.hpp>

Data Fields

glm::vec4 pos
glm::vec4 color

Detailed Description

Single light source data

Field Documentation

◆ color

glm::vec4 solarsim::Renderer::LightData::color

Stores the RGB values of the light in xyz and radius in w

◆ pos

glm::vec4 solarsim::Renderer::LightData::pos

Stores the position of the light in xyz, w = padding


The documentation for this struct was generated from the following file: