SolarSim
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Here is a list of all struct and union fields with links to the structures/unions they belong to:
- a -
active() :
solarsim::SceneManager
addComponent() :
solarsim::Registry
albedo :
solarsim::Material
aspect :
solarsim::CameraComponent
AssetManager() :
solarsim::AssetManager
- b -
bindBlocks() :
solarsim::Shader
bindCameraMatrices() :
solarsim::Renderer
bindLightUBOS() :
solarsim::Renderer
bindRigidBodyUBOS() :
solarsim::Renderer
- c -
cameraUBO :
solarsim::Renderer
checkCompileErrors() :
solarsim::Shader
clearColor :
solarsim::Renderer
color :
solarsim::LightComponent
,
solarsim::Renderer::LightData
compile() :
solarsim::Shader
components :
solarsim::Registry::ComponentStorage< Component >
componentStorages :
solarsim::Registry
count :
solarsim::Renderer::LightsUBO
,
solarsim::Renderer::RBUBO
createEntity() :
solarsim::Registry
- d -
dirty :
solarsim::TransformComponent
drawMode :
solarsim::Mesh
- e -
ebo :
solarsim::Mesh
Engine() :
solarsim::Engine
entities :
solarsim::Registry
- f -
far :
solarsim::CameraComponent
fov :
solarsim::CameraComponent
framebuffer_size_callback() :
solarsim::Window
- g -
G :
solarsim::PhysicsSystem
generateGrid() :
solarsim::AssetManager
generateSphere() :
solarsim::AssetManager
get() :
solarsim::AssetManager
,
solarsim::Engine
,
solarsim::SceneManager
getComponent() :
solarsim::Registry
getComponentStorage() :
solarsim::Registry
getEntities() :
solarsim::Registry
getModelMatrix() :
solarsim::TransformComponent
getNativeWindow() :
solarsim::Window
getPrimaryCamera() :
solarsim::Engine
- h -
hasComponent() :
solarsim::Registry
- i -
indices :
solarsim::Mesh
init() :
solarsim::Engine
inputManager() :
solarsim::Engine
InputSystem() :
solarsim::InputSystem
- j -
justCaptured :
solarsim::InputSystem
- l -
lights :
solarsim::Renderer::LightsUBO
lightsUBO :
solarsim::Renderer
loadedMaterials :
solarsim::AssetManager
loadedMeshes :
solarsim::AssetManager
loadedShaders :
solarsim::AssetManager
LoadMaterial() :
solarsim::AssetManager
LoadMesh() :
solarsim::AssetManager
loadScene() :
solarsim::SceneManager
LoadShader() :
solarsim::AssetManager
- m -
m_activeScene :
solarsim::SceneManager
m_inputSystem :
solarsim::Engine
m_physicsSystem :
solarsim::Engine
m_renderer :
solarsim::Engine
m_window :
solarsim::Engine
,
solarsim::InputSystem
,
solarsim::Window
mass :
solarsim::RigidBodyComponent
materialID :
solarsim::GridComponent
,
solarsim::MeshComponent
meshID :
solarsim::GridComponent
,
solarsim::LightComponent
,
solarsim::MeshComponent
metallic :
solarsim::Material
modelMatrix :
solarsim::TransformComponent
mouseCaptured :
solarsim::InputSystem
mouseSensitivity :
solarsim::InputComponent
movementSpeed :
solarsim::InputComponent
mPos :
solarsim::Renderer::RBData
- n -
near :
solarsim::CameraComponent
nextEntity :
solarsim::Registry
- o -
operator=() :
solarsim::AssetManager
,
solarsim::Engine
,
solarsim::SceneManager
- p -
pad0 :
solarsim::Renderer::CameraUBO
,
solarsim::Renderer::LightsUBO
,
solarsim::Renderer::RBUBO
paused :
solarsim::Scene
physicsSystem() :
solarsim::Engine
pollEvents() :
solarsim::Window
pos :
solarsim::Renderer::CameraUBO
,
solarsim::Renderer::LightData
position :
solarsim::TransformComponent
primary :
solarsim::CameraComponent
processInput() :
solarsim::InputSystem
programID :
solarsim::Shader
proj :
solarsim::Renderer::CameraUBO
- r -
radius :
solarsim::LightComponent
rbs :
solarsim::Renderer::RBUBO
rbUBO :
solarsim::Renderer
registry :
solarsim::Scene
render() :
solarsim::Renderer
Renderer() :
solarsim::Renderer
renderer() :
solarsim::Engine
renderGrid() :
solarsim::Renderer
renderGui() :
solarsim::Renderer
renderLights() :
solarsim::Renderer
renderMeshes() :
solarsim::Renderer
reverse :
solarsim::Scene
rotation :
solarsim::TransformComponent
roughness :
solarsim::Material
run() :
solarsim::Engine
- s -
scale :
solarsim::TransformComponent
SceneManager() :
solarsim::SceneManager
scrollCallback() :
solarsim::InputSystem
setUniform() :
solarsim::Shader
setupBuffers() :
solarsim::Mesh
shaderID :
solarsim::LightComponent
,
solarsim::Material
shouldClose() :
solarsim::Window
showGrid :
solarsim::Renderer
SOFTENING_SQUARED :
solarsim::PhysicsSystem
swapBuffers() :
solarsim::Window
- t -
takeInput :
solarsim::InputComponent
timeScale :
solarsim::PhysicsSystem
,
solarsim::Scene
toggleGrid() :
solarsim::Renderer
toggleMouseCapture() :
solarsim::InputSystem
togglePause() :
solarsim::Scene
toggleReverse() :
solarsim::Scene
- u -
unloadScene() :
solarsim::SceneManager
update() :
solarsim::PhysicsSystem
use() :
solarsim::Shader
useElements :
solarsim::Mesh
useGravity :
solarsim::RigidBodyComponent
useNormals :
solarsim::Mesh
- v -
vao :
solarsim::Mesh
vbo :
solarsim::Mesh
vel :
solarsim::RigidBodyComponent
vertexCount :
solarsim::Mesh
vertices :
solarsim::Mesh
view() :
solarsim::Registry
,
solarsim::Renderer::CameraUBO
viewProj :
solarsim::Renderer::CameraUBO
- w -
Window() :
solarsim::Window
window() :
solarsim::Engine
- ~ -
~AssetManager() :
solarsim::AssetManager
~Engine() :
solarsim::Engine
~IComponentStorage() :
solarsim::Registry::IComponentStorage
~InputSystem() :
solarsim::InputSystem
~Renderer() :
solarsim::Renderer
~SceneManager() :
solarsim::SceneManager
~Window() :
solarsim::Window
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